- Load your map. Hit Load map image and pick a Squad map screenshot. Scroll to zoom, drag to pan. A quick click drops a marker; a drag just pans.
- Set the scale — this is where short reads come from. With ① Scale selected, click two points along one straight grid line (same row or column), never diagonally across a square — a square's diagonal is 424 m, not 300 m, which reads ~30% short. Set Squares spanned to how many 300 m squares you crossed (3–4 squares = more accurate than 1).
- Or, for a full-map Mutaha screenshot: just press Set Mutaha scale — Mutaha is exactly 2755 m edge-to-edge, so no clicking needed (only works if the shot is the whole playable area).
- Verify it. Place the gun and target on two grid intersections exactly one square apart, then read the distance — it should say ~300 m. The status line turns green when a measured span lands near a clean 300 m multiple.
- Place the gun & target. ② Gun → click your AGS. ③ Target → click the impact point.
- Read the solution. Right side gives Range, Bearing, and the chevron to hold on. The sight picture rings that chevron in amber and scrolls the bottom compass to your bearing.
- Fire. Rotate the gun until its bottom compass matches the Bearing, then hold the target on the highlighted chevron.
- Calibrate the chevrons (once). The Range→chevron table starts as estimates. Test-fire at known ranges, note which chevron lands the round, overwrite the rows — the banner turns blue on real data. Use Copy / Paste JSON to keep it between sessions.
Enter gun & target elevations if known (the AGS arcs). No map? Use the Manual range tab. Range & bearing are exact geometry; chevron accuracy depends on your calibration table.